Blogging a physical and mathematical approach to rendering interesting scenes in real time on a modest Graphics Processing Unit.
Tuesday, 30 August 2011
Interactive pan and zoom
Here we show interactive pan and zoom of the scene developed in the previous post.
The next step will be adding 6 degrees of freedom to the camera, which might be complicated, requiring some way to calculate the intersection between the line of sight of each pixel and the scene, possibly ray tracing...